5e SRD 5.2.1 · 5.2.1
Zombie
Monsters > Zombie
Medium Undead, Neutral Evil AC 8 Initiative −2 (8) HP 15 (2d8 + 6) Speed 20 ft. MOD SAVE MOD SAVE MOD SAVE Str 13+1+1Dex 6−2 −2Con 16+3+3 Int 3−4 −4WIS 6−2+0Cha 5−3 −3 Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 8 Languages Understands Common plus one other language but can’t speak CR 1/4 (XP 50; PB +2) Traits Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.