5e SRD 5.2.1 · 5.2.1
Worg
Monsters > Worg
Large Fey, Neutral Evil AC 13 Initiative +1 (11) HP 26 (4d10 + 4) Speed 50 ft. MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 13+1+1Con 13+1+1 Int 7−2 −2WIS 11+0+0Cha 8−1 −1 Skills Perception +4 Senses Darkvision 60 ft.; Passive Perception 14 Languages Goblin, Worg CR 1/2 (XP 100; PB +2) Actions Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage. Wraith