5e SRD 5.2.1 · 5.2.1
Winter Wolf
Monsters > Winter Wolf
Large Monstrosity, Neutral Evil AC 13 Initiative +1 (11) HP 75 (10d10 + 20) Speed 50 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 13+1+1Con 14+2+2 Int 7−2 −2WIS 12+1+1Cha 8−1 −1 Skills Perception +5, Stealth +5 Immunities Cold Senses Passive Perception 15 Languages Common, Giant CR 3 (XP 700; PB +2) Traits Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Actions Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition. Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage. Worg