5e SRD 5.2.1 · 5.2.1
Vehicles
Playing the Game > Vehicles
Travelers in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don’t choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day. “Equipment” includes vehicles for sale.
playinG on a Grid If you play using a square grid and miniatures or other tokens, follow these rules. Squares. Each square represents 5 feet. Speed. Rather than moving foot by foot, move square by square on the grid, using your Speed in 5-foot segments. You can translate your Speed into squares by dividing it by 5. For example, a Speed of 30 feet translates into 6 squares. If you use a grid often, consider writing your Speed in squares on your character sheet. Entering a Square. To enter a square, you must have enough movement left to pay for entering. It costs 1 square of movement to enter an unoccupied square that’s adjacent to your space (orthogonally or diagonally adjacent). A square of Difficult Terrain costs 2 squares to enter. Other effects might make a square cost even more. Corners. Diagonal movement can’t cross the corner of a wall, a large tree, or another terrain feature that fills its space. Ranges. To determine the range on a grid between two things—whether creatures or objects— count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.