5e SRD 5.2.1 · 5.2.1
Vampire Familiar
Monsters > Vampire Familiar
Medium or Small Humanoid, Neutral Evil AC 15 Initiative +5 (15) HP 65 (10d8 + 20) Speed 30 ft., Climb 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 17+3+3Dex 16+3+5Con 15+2+2 Int 10+0+0WIS 10+0+2Cha 14+2+2 Skills Perception +4, Persuasion +4, Stealth +7 Resistances Necrotic Immunities Charmed (except from its vampire master) Gear Daggers (10) Senses Darkvision 60 ft.; Passive Perception 14 Languages Common plus one other language CR 3 (XP 700; PB +2) Traits Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses. Actions Multiattack. The familiar makes two Umbral Dagger attacks. Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition. Bonus Actions Deathless Agility. The familiar takes the Dash or Disengage action.