5e SRD 5.2.1 · 5.2.1
Treant
Monsters > Treant
Huge Plant, Chaotic Good AC 16 Initiative +3 (13) HP 138 (12d12 + 60) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 23+6+6Dex 8−1 −1Con 21+5+5 Int 12+1+1WIS 16+3+3Cha 12+1+1 Vulnerabilities Fire Resistances Bludgeoning, Piercing Senses Passive Perception 13 Languages Common, Druidic, Elvish, Sylvan CR 9 (XP 5,000; PB +4) Traits Siege Monster. The treant deals double damage to objects and structures. Actions Multiattack. The treant makes two Slam attacks. Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6
- 6) Bludgeoning damage. Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage. Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible. Tr o l l Tr o l l Large Giant, Chaotic Evil AC 15 Initiative +1 (11) HP 94 (9d10 + 45) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 13+1+1Con 20+5+5 Int 7−2 −2WIS 9−1 −1Cha 7−2 −2 Skills Perception +5 Senses Darkvision 60 ft.; Passive Perception 15 Languages Giant CR 5 (XP 1,800; PB +3) Traits Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points. Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate. Actions Multiattack. The troll makes three Rend attacks. Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6
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- Slashing damage. Bonus Actions Charge. The troll moves up to half its Speed straight toward an enemy it can see.