5e SRD 5.2.1 · 5.2.1
Tough Boss
Monsters > Tough Boss
Medium or Small Humanoid, Neutral AC 16 Initiative +2 (12) HP 82 (11d8 + 33) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 17+3+5Dex 14+2+2Con 16+3+5 Int 11+0+0WIS 10+0+0Cha 11+0+2 Gear Chain Mail, Heavy Crossbow, Warhammer Senses Passive Perception 10 Languages Common plus one other language CR 4 (XP 1,100; PB +2) Traits Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Actions Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination. Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself. Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
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