5e SRD 5.2.1 · 5.2.1
Succubus
Monsters > Succubus
Medium Fiend, Neutral Evil AC 15 Initiative +3 (13) HP 71 (13d8 + 13) Speed 30 ft., Fly 60 ft. MOD SAVE MOD SAVE MOD SAVE Str 8−1 −1Dex 17+3+3Con 13+1+1 Int 15+2+2WIS 12+1+1Cha 20+5+5 Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 Resistances Cold, Fire, Poison, Psychic Senses Darkvision 60 ft.; Passive Perception 15 Languages Abyssal, Common, Infernal; telepathy 60 ft. CR 4 (XP 1,100; PB +2) Traits Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one. Actions Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss. Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage. Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15). Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken. Bonus Actions Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed. Tarrasque