5e SRD 5.2.1 · 5.2.1
Storm Giant
Monsters > Storm Giant
Huge Giant, Chaotic Good AC 16 Initiative +7 (17 ) HP 230 (20d12 + 100) Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft. MOD SAVE MOD SAVE MOD SAVE Str 29+9+14Dex 14+2+2Con 20+5+10 Int 16+3+3WIS 20+5+10Cha 18+4+9 Skills Arcana +8, Athletics +14, History +8, Perception +10 Resistances Cold Immunities Lightning, Thunder Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20 Languages Common, Giant CR 13 (XP 10,000; PB +5)
Traits Amphibious. The giant can breathe air and water. Actions Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination. Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage. Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn. Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage. Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather Succubus