5e SRD 5.2.1 · 5.2.1
Stone Golem
Monsters > Stone Golem
Large Construct, Unaligned AC 18 Initiative +3 (13) HP 220 (21d10 + 105) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 22+6+6Dex 9−1 −1Con 20+5+5 Int 3−4 −4WIS 11+0+0Cha 1−5 −5 Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft.; Passive Perception 10 Languages Understands Common plus two other languages but can’t speak CR 10 (XP 5,900; PB +4) Traits Immutable Form. The golem can’t shape-shift. Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination. Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8
- 6) Bludgeoning damage plus 9 (2d8) Force damage. Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage. Bonus Actions Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17). Storm Giant