5e SRD 5.2.1 · 5.2.1
Steam Mephit
Monsters > Steam Mephit
Small Elemental, Neutral Evil AC 10 Initiative +0 (10) HP 17 (5d 6) Speed 30 ft., Fly 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 5−3 −3Dex 11+0+0Con 10+0+0 Int 11+0+0WIS 10+0+0Cha 12+1+1 Skills Stealth +2 Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Aquan, Ignan) CR 1/4 (XP 50; PB +2) Traits Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition. Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage. Actions Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage. Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage. Merfolk