5e SRD 5.2.1 · 5.2.1
Spy
Monsters > Spy
Medium or Small Humanoid, Neutral AC 12 Initiative +4 (14) HP 27 (6d8) Speed 30 ft., Climb 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 15+2+2Con 10+0+0 Int 12+1+1WIS 14+2+2Cha 16+3+3 Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6 Gear Hand Crossbow, Shortsword, Thieves’ Tools Senses Passive Perception 16 Languages Common plus one other language CR 1 (XP 200; PB +2) Actions Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage. Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage. Bonus Actions Cunning Action. The spy takes the Dash, Disengage, or Hide action. Stirge