5e SRD 5.2.1 · 5.2.1
Sprite
Monsters > Sprite
Tiny Fey, Neutral Good AC 15 Initiative +4 (14) HP 10 (4d4) Speed 10 ft., Fly 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 3−4 −4Dex 18+4+4Con 10+0+0 Int 14+2+2WIS 13+1+1Cha 11+0+0 Skills Perception +3, Stealth +8 Senses Passive Perception 13 Languages Common, Elvish, Sylvan CR 1/4 (XP 50; PB +2) Actions Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage. Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn. Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment. Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. Spy