5e SRD 5.2.1 · 5.2.1
Spirit Naga
Monsters > Spirit Naga
Large Fiend, Chaotic Evil AC 17 Initiative +3 (13) HP 135 (18d10 + 36) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 17+3+6Con 14+2+5 Int 16+3+3WIS 15+2+5Cha 16+3+6 Immunities Poison; Charmed, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Abyssal, Common CR 8 (XP 3,900; PB +3) Traits Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning. Actions Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination. Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage. Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage. Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version) Sprite