5e SRD 5.2.1 · 5.2.1
Spells
Spells
——Spell Slots per Spell Level—— LevelClass FeaturesCantrips123456789 1+2Bardic Inspiration, Spellcasting D6242———————— 2+2Expertise, Jack of All Trades D6253———————— 3+2Bard SubclassD62642——————— 4+2Ability Score ImprovementD63743——————— 5+3Font of InspirationD839432—————— 6+3Subclass featureD8310433—————— 7+3CountercharmD83114331————— 8+3Ability Score ImprovementD83124332————— 9+4ExpertiseD831443331———— 10+4Magical SecretsD1041543332———— 11+4—D10416433321——— 12+4Ability Score ImprovementD10416433321——— 13+5—D104174333211—— 14+5Subclass featureD104174333211—— 15+5—D1241843332111— 16+5Ability Score ImprovementD1241843332111— 17+6—D12419433321111 18+6Superior InspirationD12420433331111 19+6Epic BoonD12421433332111 20+6Words of CreationD12422433332211
one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time. Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled. Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15. Level 1: Spellcasting You have learned to cast spells through your bardic arts. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended. Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list. When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table. Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended. The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination. If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you. Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots. Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see “Rules Glossary”) in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them. At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice. Level 2: Jack of All Trades You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus. For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check. Level 3: Bard Subclass You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16. Level 5: Font of Inspiration You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest. In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.
Level 7: Countercharm You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage. Level 10: Magical Secrets You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists. Level 18: Superior Inspiration When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that. Level 19: Epic Boon You gain an Epic Boon feat (see “Feats”) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended. Level 20: Words of Creation You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target. Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) SpellSchoolSpecial Dancing LightsIllusionC LightEvocation— Mage HandConjuration— MendingTransmutation— MessageTransmutation— Minor IllusionIllusion— SpellSchoolSpecial PrestidigitationTransmutation— Starry WispEvocation— True StrikeDivination— Vicious MockeryEnchantment— Level 1 Bard Spells SpellSchoolSpecial Animal FriendshipEnchantment— BaneEnchantmentC Charm PersonEnchantment— Color SprayIllusion— CommandEnchantment— Comprehend LanguagesDivinationR Cure WoundsAbjuration— Detect MagicDivinationC, R Disguise SelfIllusion— Dissonant WhispersEnchantment— Faerie FireEvocationC Feather FallTransmutation— Healing WordAbjuration— HeroismEnchantmentC Hideous LaughterEnchantmentC IdentifyDivinationR, M Illusory ScriptIllusionR, M LongstriderTransmutation— Silent ImageIllusionC SleepEnchantmentC Speak with AnimalsDivinationR ThunderwaveEvocation— Unseen ServantConjurationR Level 2 Bard Spells SpellSchoolSpecial AidAbjuration— Animal MessengerEnchantmentR Blindness/DeafnessTransmutation— Calm EmotionsEnchantmentC Detect ThoughtsDivinationC Enhance AbilityTransmutationC Enlarge/ReduceTransmutationC EnthrallEnchantmentC Heat MetalTransmutationC Hold PersonEnchantmentC
SpellSchoolSpecial InvisibilityIllusionC KnockTransmutation— Lesser RestorationAbjuration— Locate Animals or PlantsDivinationR Locate ObjectDivinationC Magic MouthIllusionR, M Mirror ImageIllusion— See InvisibilityDivination— ShatterEvocation— SilenceIllusionC, R SuggestionEnchantmentC Zone of TruthEnchantment— Level 3 Bard Spells SpellSchoolSpecial Bestow CurseNecromancyC ClairvoyanceDivinationC, M Dispel MagicAbjuration— FearIllusionC Glyph of WardingAbjurationM Hypnotic PatternIllusionC Major ImageIllusionC Mass Healing WordAbjuration— NondetectionAbjurationM Plant GrowthTransmutation— SendingDivination— SlowTransmutationC Speak with DeadNecromancy— Speak with PlantsTransmutation— Stinking CloudConjurationC Tiny HutEvocationR TonguesDivination— Level 4 Bard Spells SpellSchoolSpecial Charm MonsterEnchantment— CompulsionEnchantmentC ConfusionEnchantmentC Dimension DoorConjuration— Freedom of MovementAbjuration— Greater InvisibilityIllusionC Hallucinatory TerrainIllusion— Locate CreatureDivinationC Phantasmal KillerIllusionC PolymorphTransmutationC Level 5 Bard Spells SpellSchoolSpecial Animate ObjectsTransmutationC AwakenTransmutationM Dominate PersonEnchantmentC DreamIllusion— GeasEnchantment— Greater RestorationAbjurationM Hold MonsterEnchantmentC Legend LoreDivinationM Mass Cure WoundsAbjuration— MisleadIllusionC Modify MemoryEnchantmentC Planar BindingAbjurationM Raise DeadNecromancyM ScryingDivinationC, M SeemingIllusion— Telepathic BondDivinationR Teleportation CircleConjurationM Level 6 Bard Spells SpellSchoolSpecial EyebiteNecromancyC Find the PathDivinationC, M Guards and WardsAbjurationM Heroes’ FeastConjurationM Irresistible DanceEnchantmentC Mass SuggestionEnchantment— Programmed IllusionIllusionM True SeeingDivinationM Level 7 Bard Spells SpellSchoolSpecial Arcane SwordEvocationC, M EtherealnessConjuration— ForcecageEvocationC, M Magnificent MansionConjurationM Mirage ArcaneIllusion— Prismatic SprayEvocation— Project ImageIllusionC, M RegenerateTransmutation— ResurrectionNecromancyM SymbolAbjurationM Telepor tConjuration—
Level 8 Bard Spells SpellSchoolSpecial Antipathy/SympathyEnchantment— BefuddlementEnchantment— Dominate MonsterEnchantmentC GlibnessEnchantment— Mind BlankAbjuration— Power Word StunEnchantment— Level 9 Bard Spells SpellSchoolSpecial ForesightDivination— Power Word HealEnchantment— Power Word KillEnchantment— Prismatic WallAbjuration— True PolymorphTransmutationC Bard Subclass: College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure. Level 6: Magical Discoveries You learn two spells of your choice. These spells can come from the Cleric, Druid, or Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table. You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements. Level 14: Peerless Skill When you make an ability check or attack roll and fail, you can expend one use of Bardic Inspiration; roll the Bardic Inspiration die, and add the number rolled to the d20, potentially turning a failure into a success. On a failure, the Bardic Inspiration isn’t expended.
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or