5e SRD 5.2.1 · 5.2.1
Shining Smite
Magic Items > Shining Smite
Level 2 Transmutation (Paladin) Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike Range: Self Component: V Duration: Concentration, up to 1 minute The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.