5e SRD 5.2.1 · 5.2.1
Satyr
Monsters > Satyr
Medium Fey, Chaotic Neutral AC 13 Initiative +3 (13) HP 31 (7d8) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 12+1+1Dex 16+3+3Con 11+0+0 Int 12+1+1WIS 10+0+0Cha 14+2+2 Skills Perception +2, Performance +6, Stealth +5 Senses Passive Perception 12 Languages Common, Elvish, Sylvan CR 1/2 (XP 100; PB +2)
Traits Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects. Actions Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4
- 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself. Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage. Scout