5e SRD 5.2.1 · 5.2.1
Sahuagin Warrior
Monsters > Sahuagin Warrior
Medium Fiend, Lawful Evil AC 12 Initiative +0 (10) HP 22 (4d8 + 4) Speed 30 ft., Swim 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 13+1+1Dex 11+0+0Con 12+1+1 Int 12+1+1WIS 13+1+1Cha 9−1 −1 Skills Perception +5 Resistances Acid, Cold Senses Darkvision 120 ft.; Passive Perception 15 Languages Sahuagin CR 1/2 (XP 100; PB +2) Traits Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points. Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water. Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy. Actions Multiattack. The sahuagin makes two Claw attacks. Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage. Bonus Actions Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see. Salamander