5e SRD 5.2.1 · 5.2.1
Rest and Recuperation
Gameplay Toolbox > Rest and Recuperation
If a creature infected with a magical contagion spends 3 days recuperating—engaging in no activities that would interrupt a Long Rest—the creature makes a DC 15 Constitution saving throw at the end of the recuperation period. On a successful save, the creature has Advantage on saving throws to fight off the magical contagion for the next 24 hours.