5e SRD 5.2.1 · 5.2.1
Priest
Monsters > Priest
Medium or Small Humanoid (Cleric), Neutral AC 13 Initiative +0 (10) HP 38 (7d8 + 7) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 10+0+0Con 12+1+1 Int 13+1+1WIS 16+3+3Cha 13+1+1 Skills Medicine +7, Perception +5, Religion +5 Gear Chain Shirt, Holy Symbol, Mace Senses Passive Perception 15 Languages Common plus one other language CR 2 (XP 450; PB +2) Actions Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination. Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage. Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage. Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians Bonus Actions Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting. Pseudodragon