5e SRD 5.2.1 · 5.2.1
Planetar
Monsters > Planetar
Large Celestial (Angel), Lawful Good AC 19 Initiative +10 (20) HP 262 (21d10 + 147) Speed 40 ft., Fly 120 ft. (hover) MOD SAVE MOD SAVE MOD SAVE Str 24+7+12Dex 20+5+5Con 24+7+12 Int 19+4+4WIS 22+6+11Cha 25+7+12 Skills Perception +11 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Truesight 120 ft.; Passive Perception 21 Languages All; telepathy 120 ft. CR 16 (XP 15,000; PB +5) Traits Divine Awareness. The planetar knows if it hears a lie. Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia. Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice. Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage. Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage. Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead Bonus Actions Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Priests