5e SRD 5.2.1 · 5.2.1
Pirate
Monsters > Pirate
Medium or Small Humanoid, Neutral AC 14 Initiative +5 (15) HP 33 (6d8 + 6) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 16+3+5Con 12+1+1 Int 8−1 −1WIS 12+1+1Cha 14+2+4 Gear Daggers (6), Leather Armor Senses Passive Perception 11 Languages Common plus one other language CR 1 (XP 200; PB +2) Actions Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache. Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage. Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.