5e SRD 5.2.1 · 5.2.1
Pace
Playing the Game > Pace
Distance Traveled Per ... Minute Hour Day Fast400 feet4 miles30 miles Normal300 feet3 miles24 miles Slow200 feet2 miles18 miles Each travel pace has a game effect, as defined below. Fast. Traveling at a Fast pace imposes Disadvantage on a traveler’s Wisdom (Perception or Survival) and Dexterity (Stealth) checks. Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks. Slow. Traveling at a Slow pace grants Advantage on Wisdom (Perception or Survival) checks.