5e SRD 5.2.1 · 5.2.1
Otyugh
Monsters > Otyugh
Large Aberration, Neutral AC 14 Initiative +0 (10) HP 104 (11d10 + 44) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 11+0+0Con 19+4+7 Int 6−2 −2WIS 13+1+1Cha 6−2 −2 Senses Darkvision 120 ft.; Passive Perception 11 Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically) CR 5 (XP 1,800; PB +3) Actions Multiattack. The otyugh makes one Bite attack and two Tentacle attacks. Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends. Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles. Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only. Owlbear