5e SRD 5.2.1 · 5.2.1
Ogre Zombie
Monsters > Ogre Zombie
Large Undead, Neutral Evil AC 8 Initiative −2 (8) HP 85 (9d10 + 36) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 19+4+4Dex 6−2 −2Con 18+4+4 Int 3−4 −4WIS 6−2+0Cha 5−3 −3 Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 8 Languages Understands Common and Giant but can’t speak CR 2 (XP 450; PB +2) Traits Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead. Actions Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8
- 4) Bludgeoning damage. Animals