5e SRD 5.2.1 · 5.2.1
Octopus
Monsters > Octopus
Small Beast, Unaligned AC 12 Initiative +2 (12) HP 3 (1d6) Speed 5 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE Str 4 −3 −3Dex 15+2+2Con 11+0+0 Int 3−4 −4WIS 10+0+0Cha 4 −3 −3 Skills Perception +2, Stealth +6 Senses Darkvision 30 ft.; Passive Perception 12 Languages None CR 0 (XP 10; PB +2) Traits Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so. Water Breathing. The octopus can breathe only underwater. Actions Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage. Reactions Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.