5e SRD 5.2.1 · 5.2.1
Nightmare
Monsters > Nightmare
Large Fiend, Neutral Evil AC 13 Initiative +2 (12) HP 68 (8d10 + 24) Speed 60 ft., Fly 90 ft. (hover) MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 15+2+2Con 16+3+3 Int 10+0+0WIS 13+1+1Cha 15+2+2 Immunities Fire Senses Passive Perception 11 Languages Understands Abyssal, Common, and Infernal but can’t speak CR 3 (XP 700; PB +2) Traits Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare. Illumination. The nightmare sheds Bright Light in a 10- foot radius and Dim Light for an additional 10 feet. Actions Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8
- 4) Bludgeoning damage plus 10 (3d6) Fire damage. Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Noble