5e SRD 5.2.1 · 5.2.1
Mysterious Deck
Gameplay Toolbox > Mysterious Deck
Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate column of the Mysterious Deck table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it disappears. Unless the card is the Fool or Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.) Mysterious Deck 1d100 (13- Card Deck) 1d100 (22-Card Deck)
Card —01– 05Balance —06 –10Comet —11–14Donjon 01– 0815 –18Euryale —19 –23Fates 09 –1624 –27Flames —28 –31Fool —32–36Gem 17–2437– 41Jester 25–3242–46Key 33– 4047– 51Knight 41– 4852–56Moon —57– 60Puzzle 49–5661– 64Rogue 57– 6465–68Ruin —69–73Sage 1d100 (13- Card Deck) 1d100 (22-Card Deck)
Card 65–7274 –77Skull 73–8078–82Star 81– 8883–87Sun —88 –91Talons 89–9692–96Throne