5e SRD 5.2.1 · 5.2.1
Minotaur of Baphomet
Monsters > Minotaur of Baphomet
Large Monstrosity, Chaotic Evil AC 14 Initiative +0 (10) HP 85 (10d10 + 30) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 11+0+0Con 16+3+3 Int 6−2 −2WIS 16+3+3Cha 9−1 −1 Skills Perception +7, Survival +7 Senses Darkvision 60 ft.; Passive Perception 17 Languages Abyssal CR 3 (XP 700; PB +2) Actions Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage. Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition. Mummies