5e SRD 5.2.1 · 5.2.1
Mimic
Monsters > Mimic
Medium Monstrosity, Neutral AC 12 Initiative +3 (13) HP 58 (9d8 + 18) Speed 20 ft. MOD SAVE MOD SAVE MOD SAVE Str 17+3+3Dex 12+1+1Con 15+2+2 Int 5−3 −3WIS 13+1+1Cha 8−1 −1 Skills Stealth +5 Immunities Acid; Prone Senses Darkvision 60 ft.; Passive Perception 11 Languages None CR 2 (XP 450; PB +2)
Traits Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage. Actions Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage. Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage. Bonus Actions Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed. Minotaur of Baphomet