5e SRD 5.2.1 · 5.2.1
Merfolk Skirmisher
Monsters > Merfolk Skirmisher
Medium Elemental, Neutral AC 11 Initiative +1 (11) HP 11 (2d8 + 2) Speed 10 ft., Swim 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 13+1+1Con 12+1+1 Int 11+0+0WIS 14+2+2Cha 12+1+1 Senses Passive Perception 12 Languages Common, Primordial (Aquan) CR 1/8 (XP 25; PB +2) Traits Amphibious. The merfolk can breathe air and water. Actions Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack. Merrow