5e SRD 5.2.1 · 5.2.1
Medusa
Monsters > Medusa
Medium Monstrosity, Lawful Evil AC 15 Initiative +6 (16) HP 127 (17d8 + 51) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 17+3+3Con 16+3+3 Int 12+1+1WIS 13+1+4Cha 15+2+2 Skills Deception +5, Perception +4, Stealth +6 Senses Darkvision 150 ft.; Passive Perception 14 Languages Common plus one other language CR 6 (XP 2,300; PB +3) Actions Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks. Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6
- 3) Slashing damage. Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage. Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition. Mephits