5e SRD 5.2.1 · 5.2.1
Mage
Monsters > Mage
Medium or Small Humanoid (Wizard), Neutral AC 15 Initiative +2 (12) HP 81 (18d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 9−1 −1Dex 14+2+2Con 11+0+0 Int 17+3+6WIS 12+1+4Cha 11+0+0 Skills Arcana +6, History +6, Perception +4 Gear Wand Senses Passive Perception 14 Languages Common plus three other languages CR 6 (XP 2,300; PB +3) Actions Multiattack. The mage makes three Arcane Burst attacks. Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage. Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version), Invisibility 1/Day Each: Cone of Cold, Fly Bonus Actions Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting. Reactions Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.