5e SRD 5.2.1 · 5.2.1
Lock (10 GP)
Equipment > Lock (10 GP)
A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
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5e SRD 5.2.1 · 5.2.1
Equipment > Lock (10 GP)
A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.