5e SRD 5.2.1 · 5.2.1
LeverUpDown
Gameplay Toolbox > LeverUpDown
1Legs extend, allowing the apparatus to walk and swim.Legs retract, reducing the apparatus’s Speed and Swim Speed to 0 and making it unable to benefit from bonuses to speed. 2Forward window shutter opens.Forward window shutter closes. 3Side window shutters open (two per side).Side window shutters close (two per side). 4Two claws extend from the front side of the apparatus. The claws retract. 5Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning damage. Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: The target has the Grappled condition (escape DC 15). 6The apparatus walks or swims forward provided its legs are extended. The apparatus walks or swims backward provided its legs are extended. 7The apparatus turns 90 degrees counterclockwise provided its legs are extended. The apparatus turns 90 degrees clockwise provided its legs are extended. 8Eyelike fixtures emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. The light turns off. 9The apparatus sinks up to 20 feet if it’s in liquid.The apparatus rises up to 20 feet if it’s in liquid. 10The rear hatch unseals and opens.The rear hatch closes and seals.