5e SRD 5.2.1 · 5.2.1
Lemure
Monsters > Lemure
Medium Fiend (Devil), Lawful Evil AC 9 Initiative −3 (7) HP 9 (2d8) Speed 20 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 5−3 −3Con 11+0+0 Int 1−5 −5WIS 11+0+0Cha 3−4 −4 Resistances Cold Immunities Fire, Poison; Charmed, Frightened, Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10 Languages Understands Infernal but can’t speak CR 0 (XP 10; PB +2) Traits Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water. Actions Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage. Lich