5e SRD 5.2.1 · 5.2.1
Knight
Monsters > Knight
Medium or Small Humanoid, Neutral AC 18 Initiative +0 (10) HP 52 (8d8 + 16) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 11+0+0Con 14+2+4 Int 11+0+0WIS 11+0+2Cha 15+2+2 Immunities Frightened Gear Greatsword, Heavy Crossbow, Plate Armor Senses Passive Perception 10 Languages Common plus one other language CR 3 (XP 700; PB +2) Actions Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination. Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage. Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage. Reactions Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss. Kobold