5e SRD 5.2.1 · 5.2.1
Iron Golem
Monsters > Iron Golem
Large Construct, Unaligned AC 20 Initiative +9 (19) HP 252 (24d10 + 120) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 24+7+7Dex 9−1 −1Con 20+5+5 Int 3−4 −4WIS 11+0+0Cha 1 −5 −5 Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft.; Passive Perception 10 Languages Understands Common plus two other languages but can’t speak CR 16 (XP 15,000; PB +5) Traits Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt. Immutable Form. The golem can’t shape-shift. Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination. Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage. Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage. Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage. Knight