5e SRD 5.2.1 · 5.2.1
Invisible Stalker
Monsters > Invisible Stalker
Large Elemental, Neutral AC 14 Initiative +7 (22) HP 97 (13d10 + 26) Speed 50 ft., Fly 50 ft. (hover) MOD SAVE MOD SAVE MOD SAVE Str 16+3+3Dex 19+4+4Con 14+2+2 Int 10+0+0WIS 15+2+2Cha 11+0+0 Skills Perception +8, Stealth +10 Resistances Bludgeoning, Piercing, Slashing Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft.; Passive Perception 18 Languages Common, Primordial (Auran) CR 6 (XP 2,300; PB +3) Traits Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so. Invisibility. The stalker has the Invisible condition. Actions Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex. Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage. Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8
- 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and
takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns. Iron Golem