5e SRD 5.2.1 · 5.2.1
Interacting with Objects
Playing the Game > Interacting with Objects
Interacting with objects is often simple to resolve. The player tells the GM that their character is doing something, such as moving a lever or opening
MarcHinG ordEr The adventurers should establish a marching order while they travel, whether indoors or outdoors. A marching order makes it easier to determine which characters are affected by traps, which ones can spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for example, or arrange miniatures to show it. a door, and the GM describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects.