5e SRD 5.2.1 · 5.2.1
Ice Mephit
Monsters > Ice Mephit
Small Elemental, Neutral Evil AC 11 Initiative +1 (11) HP 21 (6d6) Speed 30 ft., Fly 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 7−2 −2Dex 13+1+1Con 10+0+0 Int 9−1 −1WIS 11+0+0Cha 12+1+1 Skills Perception +2, Stealth +3 Vulnerabilities Fire Immunities Cold, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Aquan, Auran) CR 1/2 (XP 100; PB +2) Traits Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage. Actions Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage. Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.