5e SRD 5.2.1 · 5.2.1
Homunculus
Monsters > Homunculus
Tiny Construct, Neutral AC 13 Initiative +2 (12) HP 4 (1d4 + 2) Speed 20 ft., Fly 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 4−3 −3Dex 15+2+2Con 14+2+2 Int 10+0+0WIS 10+0+2Cha 7−2+0 Immunities Poison; Charmed, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Understands Common plus one other language but can’t speak CR 0 (XP 10; PB +2) Traits Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other. Actions Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage. Horned Devil