5e SRD 5.2.1 · 5.2.1
Hobgoblin Warrior
Monsters > Hobgoblin Warrior
Medium Fey (Goblinoid), Lawful Evil AC 18 Initiative +3 (13) HP 11 (2d8 + 2) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 13+1+1Dex 12+1+1Con 12+1+1 Int 10+0+0WIS 10+0+0Cha 9−1 −1 Gear Half Plate Armor, Longbow, Longsword, Shield Senses Darkvision 60 ft.; Passive Perception 10 Languages Common, Goblin CR 1/2 (XP 100; PB +2)
Traits Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Actions Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage. Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.