5e SRD 5.2.1 · 5.2.1
Hobgoblin Captain
Monsters > Hobgoblin Captain
Medium Fey (Goblinoid), Lawful Evil AC 17 Initiative +4 (14) HP 58 (9d8 + 18) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 15+2+2Dex 14+2+2Con 14+2+2 Int 12+1+1WIS 10+0+0Cha 13+1+1 Gear Greatsword, Half Plate Armor, Longbow Senses Darkvision 60 ft.; Passive Perception 10 Languages Common, Goblin CR 3 (XP 700; PB +2) Traits Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition. Actions Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination. Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage. Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage. Homunculus