5e SRD 5.2.1 · 5.2.1
Hazards
Playing the Game > Hazards
Monsters are the main perils characters face, but other dangers await. “Rules Glossary” defines the following hazards: Burning Dehydration Falling Malnutrition Suffocation Tr ave l During an adventure, the characters might travel long distances on trips that could take hours or days. The GM can summarize this travel without calculating exact distances or travel times, or the GM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in “Combat” later in “Playing the Game.” Tr ave l P a c e While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that increased pace again (see “Equipment” for a selection of mounts for sale). “Gameplay Toolbox” has rules that affect which pace you can choose in certain types of terrain. Travel Pace