5e SRD 5.2.1 · 5.2.1
Guard Captain
Monsters > Guard Captain
Medium or Small Humanoid, Neutral AC 18 Initiative +4 (14) HP 75 (10d8 + 30) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 18+4+4Dex 14+2+2Con 16+3+3 Int 12+1+1WIS 14+2+2Cha 13+1+1 Skills Athletics +6, Perception +4 Gear Breastplate, Javelins (6), Longsword, Shield Senses Passive Perception 14 Languages Common CR 4 (XP 1,100; PB +2) Actions Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination. Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage. Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
Half-Dragon