5e SRD 5.2.1 · 5.2.1
Goblin Minion
Monsters > Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral AC 12 Initiative +2 (12) HP 7 (2d6) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 8−1 −1Dex 15+2+2Con 10+0+0 Int 10+0+0WIS 8−1 −1Cha 8−1 −1 Skills Stealth +6 Gear Daggers (3) Senses Darkvision 60 ft.; Passive Perception 9 Languages Common, Goblin CR 1/8 (XP 25; PB +2) Actions Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage. Bonus Actions Nimble Escape. The goblin takes the Disengage or Hide action.