5e SRD 5.2.1 · 5.2.1
Goblin Boss
Monsters > Goblin Boss
Small Fey (Goblinoid), Chaotic Neutral AC 17 Initiative +2 (12) HP 21 (6d6) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 10+0+0Dex 15+2+2Con 10+0+0 Int 10+0+0WIS 8−1 −1Cha 10+0+0 Skills Stealth +6 Gear Chain Shirt, Scimitar, Shield, Shortbow Senses Darkvision 60 ft.; Passive Perception 9 Languages Common, Goblin CR 1 (XP 200; PB +2) Actions Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination. Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6
- 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage. Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage. Bonus Actions Nimble Escape. The goblin takes the Disengage or Hide action. Reactions Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead. Gold Dragons