5e SRD 5.2.1 · 5.2.1
Gnoll Warrior
Monsters > Gnoll Warrior
Medium Fiend, Chaotic Evil AC 15 Initiative +1 (11) HP 27 (6d8) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Str 14+2+2Dex 12+1+1Con 11+0+0 Int 6−2 −2WIS 10+0+0Cha 7−2 −2 Senses Darkvision 60 ft.; Passive Perception 10 Languages Gnoll CR 1/2 (XP 100; PB +2) Actions Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage. Bonus Actions Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Goblins