5e SRD 5.2.1 · 5.2.1
Glabrezu
Monsters > Glabrezu
Large Fiend (Demon), Chaotic Evil AC 17 Initiative +6 (16) HP 189 (18d10 + 90) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 20+5+9Dex 15+2+2Con 21+5+9 Int 19+4+4WIS 17+3+7Cha 16+3+7 Skills Deception +7, Perception +7 Resistances Cold, Fire, Lightning Immunities Poison; Poisoned Senses Truesight 120 ft.; Passive Perception 17 Languages Abyssal; telepathy 120 ft. CR 9 (XP 5,000; PB +4) Traits Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss. Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting. Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10
- 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers. Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage. Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun Gladiator